VoxelEngine
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ChunkID.h
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#pragma once
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#include <glm/glm.hpp>
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#include <string>
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namespace
engine {
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struct
ChunkID
: glm::ivec3 {
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ChunkID
(
int
x,
int
y,
int
z) : glm::ivec3(x, y, z) {}
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ChunkID
(
const
glm::ivec3& vec) : glm::ivec3(vec) {}
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bool
operator==(
const
ChunkID
& other)
const
;
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std::string toString()
const
;
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};
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};
// namespace engine
engine::ChunkID
Definition
ChunkID.h:8
src
level
ChunkID.h
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