VoxelEngine
 
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ChunkID.h
1#pragma once
2
3#include <glm/glm.hpp>
4#include <string>
5
6namespace engine {
7
8 struct ChunkID : glm::ivec3 {
9 ChunkID(int x, int y, int z) : glm::ivec3(x, y, z) {}
10 ChunkID(const glm::ivec3& vec) : glm::ivec3(vec) {}
11
12 bool operator==(const ChunkID& other) const;
13 std::string toString() const;
14 };
15}; // namespace engine
Definition ChunkID.h:8