VoxelEngine
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Controls.h
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#pragma once
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namespace
engine {
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enum
KeyState {
// : uint8_t
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None = 0,
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Pressed = 1,
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Released = 2,
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Held = 4,
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Down = Pressed | Held,
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};
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// When adding new key, add glfw conversion to InputSystem.cpp
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enum
Key {
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Unknown = -1,
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Esc,
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Space,
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LShift,
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W,
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A,
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S,
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D,
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P,
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L,
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Home,
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End,
// This should be last
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};
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}
// namespace engine
src
Controls.h
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