VoxelEngine
 
Loading...
Searching...
No Matches
DirectionalShadowPass.h
1#pragma once
2
3#include "../RenderPass.h"
4
5
6namespace engine {
7
9 public:
10 explicit DirectionalShadowPass(
11 glm::ivec2 resolution,
12 const Material* material,
13 const gl::FBO* fbo,
14 const glm::ivec2& shadowRes
15 );
16
17 void beforeRender(Engine& engine, uint8_t pass) override;
18 void afterRender(Engine& engine, uint8_t pass) override;
19 };
20} // namespace engine
Definition DirectionalShadowPass.h:8
Definition Engine.h:36
Definition Material.h:7
Definition RenderPass.h:19