3#include "../RenderPass.h"
11 glm::ivec2 resolution,
14 const glm::ivec2& shadowRes
17 void beforeRender(
Engine& engine, uint8_t pass)
override;
18 void afterRender(
Engine& engine, uint8_t pass)
override;
Definition DirectionalShadowPass.h:8
Definition RenderPass.h:19