VoxelEngine
 
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EngineEventSite.h
1#pragma once
2
3#include "utility/EventSite.h"
4
5namespace engine {
6 struct ResizeEvent;
7
8 class EngineEventSite : public virtual EventSite {
9 friend class EngineEventSource;
10
11 protected:
12 virtual void windowResizeEvent(ResizeEvent* pEvent) {};
13 };
14} // namespace engine
Definition EngineEventSite.h:8
Definition EngineEventSource.h:8
Definition EventSite.h:4
Definition EngineEvents.h:6