VoxelEngine
 
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EngineEventSource.h
1#pragma once
2
3#include "utility/EventSource.h"
4
5namespace engine {
6 struct ResizeEvent;
7
9 friend class EngineEventSite;
10
11 protected:
12 void fireWindowResizeEvent(ResizeEvent* pEvent);
13 };
14} // namespace engine
Definition EngineEventSite.h:8
Definition EngineEventSource.h:8
Definition EventSource.h:9
Definition EngineEvents.h:6