VoxelEngine
 
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GLFWUserPointer.h
1#pragma once
2
3namespace engine {
4 class InputSystem;
5 class Window;
6
8 InputSystem* input = nullptr;
9 Window* window = nullptr;
10 };
11
12} // namespace engine
Definition InputSystem.h:16
Definition Window.h:9
Definition GLFWUserPointer.h:7