VoxelEngine
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GLFWUserPointer.h
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#pragma once
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namespace
engine {
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class
InputSystem;
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class
Window;
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struct
GLFWUserPointer
{
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InputSystem
* input =
nullptr
;
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Window
* window =
nullptr
;
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};
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}
// namespace engine
engine::InputSystem
Definition
InputSystem.h:16
engine::Window
Definition
Window.h:9
engine::GLFWUserPointer
Definition
GLFWUserPointer.h:7
src
GLFWUserPointer.h
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