VoxelEngine
 
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If

Bitfield indicating which axis has a collision data (0bxyz)

Bitfield indicating which axis has a collision data (0bxyz)

Note
You can 'and' this with 1 << axis index to check if there is a collision on that axis. axisInfo[2].t is smaller than 1, then axis & 1 << 2 will be true. (will check axis z)