VoxelEngine
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Index.h
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#pragma once
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#include <cstddef>
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namespace
engine {
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inline
constexpr
size_t
index2D(
size_t
x,
size_t
y,
size_t
width) {
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return
y * width + x;
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}
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inline
constexpr
size_t
index3D(
size_t
x,
size_t
y,
size_t
z,
size_t
width,
size_t
height) {
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return
z * width * height + y * width + x;
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}
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inline
constexpr
size_t
index4D(
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size_t
x,
size_t
y,
size_t
z,
size_t
w,
size_t
width,
size_t
height,
size_t
depth
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) {
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return
w * width * height * depth + z * width * height + y * width + x;
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}
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}
// namespace engine
src
utility
Index.h
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