7 class Material :
public gl::ShaderProgram {
9 using gl::ShaderProgram::ShaderProgram;
11 void setShadowSupport(
bool supportsShadows) { m_supportsShadows = supportsShadows; }
12 bool supportsShadows()
const {
return m_supportsShadows; }
14 void mvpSupport(
bool supportsMVP) { m_supportsMVP = supportsMVP; }
15 bool supportsMVP()
const {
return m_supportsMVP; }
18 bool m_supportsShadows =
false;
19 bool m_supportsMVP =
true;