18 void beforeRender(
Engine& engine, uint8_t pass)
override;
19 void afterRender(
Engine& engine, uint8_t pass)
override {}
21 gl::Texture2D* accumulation() {
return &m_accumulation; }
22 gl::Texture2D* revealage() {
return &m_revealage; }
26 gl::Texture2D m_accumulation;
27 gl::Texture2D m_revealage;