VoxelEngine
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Updateable.h
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#pragma once
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//#include "GameServices.h"
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namespace
engine {
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class
Updateable
{
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public
:
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Updateable
() =
default
;
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virtual
~Updateable
() =
default
;
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virtual
void
update(
float
dt) = 0;
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};
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}
// namespace engine
engine::Updateable
Definition
Updateable.h:6
src
scene
Updateable.h
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