VoxelEngine
 
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Updateable.h
1#pragma once
2
3//#include "GameServices.h"
4
5namespace engine {
6 class Updateable {
7 public:
8 Updateable() = default;
9 virtual ~Updateable() = default;
10
11 virtual void update(float dt) = 0;
12 };
13} // namespace engine
Definition Updateable.h:6