3#include <LWGL/Context.h>
5#include "events/EngineEventSource.h"
8 class Window :
public gl::Context,
11 Window(gl::Context* share =
nullptr);
14 int init(
int w,
int h,
const char* name)
override;
16 void mouseLock(
bool state)
const;
18 float aspectRatio()
const;
Definition EngineEventSource.h:8