This is the complete list of members for engine::Sun, including all inherited members.
| calculateLightSpaceMatrices() (defined in engine::Sun) | engine::Sun | protected |
| cascadeShadowMaps() const (defined in engine::Sun) | engine::Sun | |
| cascadeSplits() const (defined in engine::Sun) | engine::Sun | inline |
| direction() const (defined in engine::Sun) | engine::Sun | inline |
| DistanceFromTarget (defined in engine::Sun) | engine::Sun | inlinestatic |
| lightColor() const (defined in engine::Sun) | engine::Sun | inline |
| lightIntensity() const (defined in engine::Sun) | engine::Sun | inline |
| lightPosition(glm::vec3 &outLookAtPos) const (defined in engine::Sun) | engine::Sun | |
| m_cascadeSplits (defined in engine::Sun) | engine::Sun | protected |
| m_depthFBO (defined in engine::Sun) | engine::Sun | protected |
| m_depthShader (defined in engine::Sun) | engine::Sun | protected |
| m_direction (defined in engine::Sun) | engine::Sun | protected |
| m_lightColor (defined in engine::Sun) | engine::Sun | protected |
| m_lightIntensity (defined in engine::Sun) | engine::Sun | protected |
| m_lightSpaceUBO (defined in engine::Sun) | engine::Sun | protected |
| m_resolution (defined in engine::Sun) | engine::Sun | protected |
| m_target (defined in engine::Sun) | engine::Sun | protected |
| resolution() const (defined in engine::Sun) | engine::Sun | inline |
| setDirection(const glm::vec3 &direction) (defined in engine::Sun) | engine::Sun | |
| setLightColor(const glm::vec3 &color, float intensity) (defined in engine::Sun) | engine::Sun | |
| setTarget(const Camera *target) (defined in engine::Sun) | engine::Sun | |
| shadowFBO() const (defined in engine::Sun) | engine::Sun | inline |
| shadowMaterial() (defined in engine::Sun) | engine::Sun | inline |
| Sun(glm::ivec2 resolution, const Camera *target, const glm::vec3 &direction=glm::vec3(0.0f, -1.0f, 0.0f)) (defined in engine::Sun) | engine::Sun | |
| update(float dt) override (defined in engine::Sun) | engine::Sun | virtual |
| Updateable()=default (defined in engine::Updateable) | engine::Updateable | |
| ~Updateable()=default (defined in engine::Updateable) | engine::Updateable | virtual |