This is the complete list of members for engine::VariantBlock, including all inherited members.
| addVariant(const Geometry &geometry, std::initializer_list< Condition > conditions) (defined in engine::VariantBlock) | engine::VariantBlock | |
| addVariant(Variant &&variant) (defined in engine::VariantBlock) | engine::VariantBlock | |
| air() (defined in engine::Block) | engine::Block | static |
| AirID | engine::Block | static |
| allowMultiple(bool allowMultiple) (defined in engine::VariantBlock) | engine::VariantBlock | |
| allowMultiple() const (defined in engine::VariantBlock) | engine::VariantBlock | inline |
| alwaysUseBaseGeometry(bool alwaysUseBaseGeometry) (defined in engine::VariantBlock) | engine::VariantBlock | |
| alwaysUseBaseGeometry() const (defined in engine::VariantBlock) | engine::VariantBlock | inline |
| Block(BlockID id, Layer layer, const Geometry *geo) (defined in engine::Block) | engine::Block | |
| Block(BlockID id, Layer layer, const Geometry *geo, RotationMode rotationMode) (defined in engine::Block) | engine::Block | |
| facingUp() const (defined in engine::Block) | engine::Block | inline |
| facingUp(bool state) | engine::Block | |
| geometry() const (defined in engine::Block) | engine::Block | inline |
| getGeometries(const Neighbours &neighbours) const | engine::VariantBlock | |
| getID() const (defined in engine::Block) | engine::Block | inline |
| getVariant(const Neighbours &neighbours) const | engine::VariantBlock | |
| getVariants(const Neighbours &neighbours) const | engine::VariantBlock | |
| isAir() const (defined in engine::Block) | engine::Block | inline |
| isMultiblock() const (defined in engine::Block) | engine::Block | inline |
| isSolid() const (defined in engine::Block) | engine::Block | inline |
| isSolid(bool solid) (defined in engine::Block) | engine::Block | |
| isValidRotationMode(RotationMode mode) | engine::VariantBlock | inlinestatic |
| isVoxel() const (defined in engine::Block) | engine::Block | inline |
| isVoxel(bool voxel) (defined in engine::Block) | engine::Block | |
| layer() const (defined in engine::Block) | engine::Block | inline |
| m_faceUp (defined in engine::Block) | engine::Block | protected |
| m_geometry (defined in engine::Block) | engine::Block | protected |
| m_isSolid (defined in engine::Block) | engine::Block | protected |
| m_isVoxel (defined in engine::Block) | engine::Block | protected |
| m_layer (defined in engine::Block) | engine::Block | protected |
| m_material (defined in engine::Block) | engine::Block | protected |
| m_rotationMode (defined in engine::Block) | engine::Block | protected |
| material(const BlockMaterial &mat) (defined in engine::Block) | engine::Block | |
| material() const (defined in engine::Block) | engine::Block | |
| multiblock() (defined in engine::Block) | engine::Block | static |
| MultiblockID (defined in engine::Block) | engine::Block | static |
| onDestroyed(const BlockSetContext &context) const (defined in engine::Block) | engine::Block | inlinevirtual |
| onInteract(InteractContext *context) const (defined in engine::Block) | engine::Block | inlinevirtual |
| onPlaced(const BlockSetContext &context) const (defined in engine::Block) | engine::Block | inlinevirtual |
| rotationMode() const (defined in engine::Block) | engine::Block | inline |
| rotationMode(RotationMode mode) (defined in engine::Block) | engine::Block | |
| VariantBlock(BlockID id, Layer layer, const Geometry *baseGeo, RotationMode rotationMode, int variantCount) (defined in engine::VariantBlock) | engine::VariantBlock | |
| ~Block()=default (defined in engine::Block) | engine::Block | virtual |
| ~VariantBlock() override=default (defined in engine::VariantBlock) | engine::VariantBlock |