This is the complete list of members for engine::Face, including all inherited members.
| CircleFace(FaceTag tag, glm::vec3 center, float r, int segments, glm::vec3 n, glm::vec2 uvStart, glm::vec2 uvEnd) (defined in engine::Face) | engine::Face | static |
| cull (defined in engine::Face) | engine::Face | |
| cullDir (defined in engine::Face) | engine::Face | |
| CylinderFace(FaceTag tag, glm::vec3 center, float r, float h, int segments, glm::vec3 n, glm::vec2 uvStart, glm::vec2 uvEnd) (defined in engine::Face) | engine::Face | static |
| data(int textureID, int ao) (defined in engine::Face) | engine::Face | |
| doubleSided (defined in engine::Face) | engine::Face | |
| RectangleFace(FaceTag tag, glm::vec3 start, glm::vec3 end, float length, glm::vec3 n, glm::vec2 uvStart, glm::vec2 uvEnd) (defined in engine::Face) | engine::Face | static |
| rotate(glm::vec3 axis, float angle) (defined in engine::Face) | engine::Face | |
| setCull(glm::ivec3 dir) (defined in engine::Face) | engine::Face | inline |
| setDoubleSided(bool enabled=true) (defined in engine::Face) | engine::Face | inline |
| SquareFace(FaceTag tag, glm::vec3 start, glm::vec3 end, glm::vec3 n, glm::vec2 uvStart, glm::vec2 uvEnd) (defined in engine::Face) | engine::Face | static |
| tag (defined in engine::Face) | engine::Face | |
| translate(glm::vec3 t) (defined in engine::Face) | engine::Face | |
| TriangleFace(FaceTag tag, glm::vec3 p1, glm::vec3 p2, glm::vec3 p3, glm::vec2 uv1, glm::vec2 uv2, glm::vec2 uv3) (defined in engine::Face) | engine::Face | static |
| vertices (defined in engine::Face) | engine::Face |