VoxelEngine
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ITerrainGenerator.h
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#pragma once
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#include <glm/glm.hpp>
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#include "../Globals.h"
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namespace
engine {
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class
Chunk;
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class
World;
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class
ITerrainGenerator
{
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public
:
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virtual
~ITerrainGenerator
() =
default
;
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virtual
BlockID voxelAt(
const
glm::ivec3& pos) = 0;
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virtual
int
height(
int
x,
int
z)
const
= 0;
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virtual
void
populate(
Chunk
& chunk) = 0;
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void
setWorld(
World
* world) { m_world = world; }
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protected
:
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World
* m_world =
nullptr
;
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//virtual BlockID voxelAt(const glm::ivec3& pos, int y) {
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// return -1;
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//};
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};
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}
// namespace engine
engine::Chunk
Definition
Chunk.h:37
engine::ITerrainGenerator
Definition
ITerrainGenerator.h:11
engine::World
Definition
World.h:34
src
level
ITerrainGenerator.h
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