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| enum class | ProjectionType { Perspective
, Orthographic
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| Camera (OrthoOptions opts) |
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| Camera (PerspectiveOptions opts) |
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| void | windowResizeEvent (ResizeEvent *ev) override |
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void | position (const glm::vec3 &pos) |
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const glm::vec3 & | position () const |
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const glm::vec3 & | lookDirection () const |
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| glm::quat | rotation (bool ignorePitch) const |
| | Returns the camera's rotation as a quaternion.
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void | lookAt (const glm::vec3 &target) |
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void | lookDirection (const glm::vec3 &direction) |
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void | rotate (float dx, float dy, bool constrainPitch=true) |
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void | resize (int width, int height) |
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glm::mat4 | getView () const |
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glm::mat4 | getProjection () const |
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float | farPlane () const |
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float | nearPlane () const |
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float | fov () const |
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float | aspectRatio () const |
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| std::array< Plane, 6 > | getFrustum () const |
| | Returns the camera's frustum in world space.
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| std::array< glm::vec3, 8 > | getFrustumCorners () const |
| | Returns the camera's frustum corners in world space.
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static std::array< glm::vec3, 8 > | getFrustumCorners (const glm::mat4 &projection, const glm::mat4 &view) |
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glm::vec3 | m_worldUp = UP |
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float | m_yaw |
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float | m_pitch |
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glm::vec3 | m_position |
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glm::vec3 | m_front |
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glm::vec3 | m_up |
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glm::vec3 | m_right |
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glm::mat4 | m_projection |
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ProjectionType | m_type |
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float | m_fov = 0.0f |
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float | m_zNear = 0.1f |
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float | m_zFar = 1200.0f |
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float | m_aspectRatio = 1.0f |
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◆ getFrustum()
| std::array< Plane, 6 > Camera::getFrustum |
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const |
Returns the camera's frustum in world space.
- Note
- Order of the planes is: left, right, top, bottom, near, far.
◆ getFrustumCorners()
| std::array< glm::vec3, 8 > Camera::getFrustumCorners |
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const |
Returns the camera's frustum corners in world space.
- Note
- Order of the corners is: [0] near bottom right, [1] near bottom left, [2] near top right, [3] near top left, [4] far bottom right, [5] far bottom left, [6] far top right, [7] far top left.
◆ rotation()
| glm::quat Camera::rotation |
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bool |
ignorePitch | ) |
const |
Returns the camera's rotation as a quaternion.
- Parameters
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| ignorePitch | If true, the pitch (up/down rotation) is ignored. Good if you want to move on XZ plane only. |
- Returns
- Quaternion representing the camera's rotation.
◆ windowResizeEvent()
The documentation for this class was generated from the following files: