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| PerlinNoise (Seed seed, float scale, float offset, uint32_t octaves=1, float persistence=0.5f, float lacunarity=2.0f) |
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float | get2D (float x, float y) const noexcept |
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float | get2DNormalized (float x, float y) const noexcept |
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void | genArea2D (float *out, glm::ivec2 start, glm::ivec2 dims) const noexcept |
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float | get3D (float x, float y, float z) const noexcept |
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float | get3DNormalized (float x, float y, float z) const noexcept |
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void | genArea3D (float *out, glm::ivec3 start, glm::ivec3 dims) const noexcept |
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float | get4D (float x, float y, float z, float w) const noexcept |
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float | get4DNormalized (float x, float y, float z, float w) const noexcept |
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void | genArea4D (float *out, glm::ivec4 start, glm::ivec4 dims) const noexcept |
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void | genPositions4D (float *out, const float *inX, const float *inY, const float *inZ, const float *inW, size_t count) const noexcept |
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The documentation for this class was generated from the following files: