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static uint32_t | hash2D (int x, int y) |
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static uint32_t | hash3D (int x, int y, int z) |
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| static float | noise2D (int x, int y) |
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static float | noise3D (int x, int y, int z) |
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| static float | random2D (int x, int y) |
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static float | random3D (int x, int y, int z) |
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| static int | randomRange2D (int x, int y, int min, int max) |
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static int | randomRange3D (int x, int y, int z, int min, int max) |
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| template<typename T > |
| static T | random (T min=0.0, T max=1.0) |
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Deterministic random number generator based on coordinates. Returns the same value for the same coordinates, regardless of access order.