VoxelEngine
 
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engine::TextureManager Class Reference

Public Member Functions

void add (std::string &&name, TexID id)
 
TexID texture (std::string name)
 
std::string getTextureName (TexID id)
 
gl::TextureArray * blockTextures ()
 
gl::TextureArray * cascadeShadowMaps ()
 

Static Public Member Functions

static TextureManagerGet ()
 

The documentation for this class was generated from the following file: