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float | volume = 1.0f |
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bool | loop = false |
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bool | background = false |
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bool | directional = false |
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struct { | |
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glm::vec3 position | |
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glm::vec3 velocity = {0.0f, 0.0f, 0.0f} | |
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float minDistance = 1.0f | |
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float maxDistance = 1000.0f | |
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float rolloff = 1.0f | |
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unsigned int attenuationModel = SoLoud::AudioSource::INVERSE_DISTANCE | |
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| } | directionalData | |
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The documentation for this struct was generated from the following file: