VoxelEngine
 
Loading...
Searching...
No Matches
engine::AudioSettings Struct Reference

Public Attributes

float volume = 1.0f
 
bool loop = false
 
bool background = false
 
bool directional = false
 
struct { 
 
   glm::vec3   position 
 
   glm::vec3   velocity = {0.0f, 0.0f, 0.0f} 
 
   float   minDistance = 1.0f 
 
   float   maxDistance = 1000.0f 
 
   float   rolloff = 1.0f 
 
   unsigned int   attenuationModel = SoLoud::AudioSource::INVERSE_DISTANCE 
 
directionalData 
 

The documentation for this struct was generated from the following file: