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| Vertex (glm::vec3 pos, glm::vec3 n, glm::vec2 uv, int textureID, int ao) |
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| Vertex (glm::vec3 pos, glm::vec3 n, glm::vec2 uv) |
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void | translate (glm::vec3 t) |
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void | rotate (glm::vec3 axis, float angle) |
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void | data (int textureID, int ao) |
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static gl::VertexLayout | layout () |
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glm::vec3 | pos |
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glm::vec3 | normal |
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glm::vec2 | uv |
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unsigned int | m_data |
| | Holds TextureID (0-15bits) and AO (16-17)
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The documentation for this struct was generated from the following files: