5#include "ITerrainGenerator.h"
7#include "block/Block.h"
8#include "data/Registry.h"
16 BlockID voxelAt(
const glm::ivec3& pos)
override;
17 int height(
int x,
int z)
const override;
18 void populate(
Chunk& chunk)
override;
20 BlockID voxelAt(
const glm::ivec3& pos,
int height);
Definition FlatTerrainGenerator.h:12
Definition ITerrainGenerator.h:11