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| BlockID | voxelAt (const glm::ivec3 &pos) override |
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| int | height (int x, int z) const override |
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| void | populate (Chunk &chunk) override |
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BlockID | voxelAt (const glm::ivec3 &pos, int height) |
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void | setWorld (World *world) |
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◆ height()
| int engine::FlatTerrainGenerator::height |
( |
int |
x, |
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int |
z |
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) |
| const |
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overridevirtual |
◆ populate()
| void FlatTerrainGenerator::populate |
( |
Chunk & |
chunk | ) |
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overridevirtual |
◆ voxelAt()
| BlockID FlatTerrainGenerator::voxelAt |
( |
const glm::ivec3 & |
pos | ) |
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overridevirtual |
The documentation for this class was generated from the following files: