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bool | contains (const glm::vec3 &point) const |
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bool | intersects (const AABB &other) const |
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bool | intersects (const Plane &plane) const |
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bool | isOutsidePlane (const Plane &plane) const |
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glm::vec3 | center () const |
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void | transform (const glm::mat4 &matrix) |
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void | move (const glm::vec3 &offset) |
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void | moveAxis (int axis, float amount) |
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void | position (const glm::vec3 &pos) |
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void | expand (float amount) |
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static AABB | fromGeometry (const Geometry &geo) |
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static AABB | fromPoints (const std::vector< glm::vec3 > &points) |
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glm::vec3 | min |
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glm::vec3 | max |
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The documentation for this struct was generated from the following files:
- src/physics/AABB.h
- src/physics/AABB.cpp