VoxelEngine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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▼
N
engine
▼
N
RegistryStoragePolicy
C
AutoGeneratedID
C
ByPointer
C
ByValue
C
UserProvidedID
C
AABB
▼
C
AABBCollider
C
SweptResult
C
Audio
C
AudioManager
C
AudioSettings
C
Block
C
BlockMaterial
C
BlockSetContext
C
BlockState
C
Camera
C
CameraOptions
▼
C
Chunk
C
GeometryState
C
MeshGenContext
C
ChunkBeforeLoadEvent
C
ChunkID
C
ChunkRangeUpdatedEvent
C
ChunkUnloadEvent
C
CollisionInfo
C
CompositePass
C
DDAResult
C
DenseGrid
DenseGrid
is a storage of blocks in a dense grid aka array.
C
DirectionalShadowPass
C
Engine
C
EngineEventSite
C
EngineEventSource
C
Event
C
EventSite
C
EventSource
C
Face
C
FlatTerrainGenerator
C
Geometry
C
GLFWEventSite
C
GLFWEventSource
C
GLFWUserPointer
C
GroupRenderContext
C
IChunkData
Interface for chunk data representation
C
InputSystem
C
InteractContext
C
ISerializable
C
ITerrainGenerator
C
KeyboardEvent
C
LayerBuffer
C
LevelEventSite
C
LevelEventSource
C
Material
C
MinimalRenderContext
C
MouseButtonEvent
C
MouseEvent
▼
C
MultiBlock
A
MultiBlock
represents multiple blocks at the same position
C
SubBlock
C
OrthoOptions
C
PerlinNoise
C
PerspectiveOptions
C
Plane
C
Random
C
Ray
C
Registry
C
Registry< T, RegistryStoragePolicy::ByPointer, IDPolicy >
C
Registry< T, RegistryStoragePolicy::ByValue, IDPolicy >
C
RegistryManager
C
Renderable
C
RenderContext
C
RenderPass
C
RenderPassRegistry
C
RenderStats
C
ResizeEvent
C
ScenePass
▼
C
Skybox
C
Settings
▼
C
Sun
C
Cascade
C
TextureLoader
C
TextureManager
C
Tickable
C
TransparentPass
C
Triangle
C
Updateable
▼
C
VariantBlock
A variant block is a block that can have multiple geometries based on the surrounding blocks
C
Condition
C
Neighbours
C
Variant
C
Vertex
C
Window
C
World
▼
N
std
C
hash< engine::ChunkID >
C
hash< glm::ivec3 >
C
ThreadPool
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