VoxelEngine
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
C
engine::AABB
C
engine::AABBCollider
C
engine::Audio
C
engine::AudioManager
C
engine::AudioSettings
C
engine::RegistryStoragePolicy::AutoGeneratedID
▼
C
engine::Block
C
engine::VariantBlock
A variant block is a block that can have multiple geometries based on the surrounding blocks
C
engine::BlockMaterial
C
engine::BlockSetContext
C
engine::RegistryStoragePolicy::ByPointer
C
engine::RegistryStoragePolicy::ByValue
▼
C
engine::CameraOptions
C
engine::OrthoOptions
C
engine::PerspectiveOptions
C
engine::Sun::Cascade
C
engine::CollisionInfo
C
engine::VariantBlock::Condition
▼
C
gl::Context
C
engine::Window
C
engine::DDAResult
C
engine::Engine
▼
C
engine::Event
C
engine::ChunkBeforeLoadEvent
C
engine::ChunkRangeUpdatedEvent
C
engine::ChunkUnloadEvent
C
engine::KeyboardEvent
C
engine::MouseButtonEvent
C
engine::MouseEvent
C
engine::ResizeEvent
▼
C
engine::EventSite
►
C
engine::EngineEventSite
C
engine::Camera
C
engine::RenderPassRegistry
C
engine::GLFWEventSite
C
engine::LevelEventSite
▼
C
engine::EventSource
►
C
engine::EngineEventSource
C
engine::Window
►
C
engine::GLFWEventSource
C
engine::InputSystem
►
C
engine::LevelEventSource
C
engine::World
C
engine::Face
C
engine::Geometry
C
engine::Chunk::GeometryState
C
engine::GLFWUserPointer
C
engine::GroupRenderContext
C
std::hash< engine::ChunkID >
C
std::hash< glm::ivec3 >
C
engine::InteractContext
▼
C
engine::ISerializable
C
engine::BlockState
C
engine::Chunk
►
C
engine::IChunkData
Interface for chunk data representation
C
engine::DenseGrid
DenseGrid
is a storage of blocks in a dense grid aka array.
▼
C
engine::ITerrainGenerator
C
engine::FlatTerrainGenerator
▼
C
glm::ivec3
C
engine::ChunkID
C
engine::LayerBuffer
C
engine::Chunk::MeshGenContext
C
engine::MinimalRenderContext
C
engine::MultiBlock
A
MultiBlock
represents multiple blocks at the same position
C
engine::VariantBlock::Neighbours
C
engine::PerlinNoise
C
engine::Plane
C
engine::Random
C
engine::Ray
C
engine::Registry< T, StoragePolicy, IDPolicy >
C
engine::Registry< engine::Block, engine::RegistryStoragePolicy::ByPointer >
C
engine::Registry< T, RegistryStoragePolicy::ByPointer, IDPolicy >
C
engine::Registry< T, RegistryStoragePolicy::ByValue, IDPolicy >
C
engine::RegistryManager
▼
C
engine::Renderable
C
engine::Chunk
C
engine::Skybox
C
engine::World
C
engine::RenderContext
▼
C
engine::RenderPass
C
engine::CompositePass
C
engine::DirectionalShadowPass
C
engine::ScenePass
C
engine::TransparentPass
C
engine::RenderStats
C
engine::Skybox::Settings
▼
C
gl::ShaderProgram
C
engine::Material
C
engine::MultiBlock::SubBlock
C
engine::AABBCollider::SweptResult
C
engine::TextureLoader
C
engine::TextureManager
C
ThreadPool
C
engine::Tickable
C
engine::Triangle
▼
C
engine::Updateable
C
engine::Sun
C
engine::World
C
engine::RegistryStoragePolicy::UserProvidedID
C
engine::VariantBlock::Variant
C
engine::Vertex
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